Tailored games & innovative solutions
We offer tailor-made games and tools made specifically for your needs. We work in close co-creation to ensure the game-based solution satisfies your learning goals uniquely and innovatively.
We also develop and license our own games to public health organizations around the world.
Below, you’ll find some examples of games we’ve developed and adapted for our clients.
Influencing Influenza / Greep op Griep (NL)
In this cooperative game, players take on the roles of the various organizations involved in an outbreak while they race to discover the cause of the outbreak. The game features an expansive, realistic narrative that will teach players how to assess escalating situations with incomplete information, manage their limited resources, and act under time pressure.
Influencing Influenza teaches students and health care professionals the complexities and challenges of the public health environment during a realistically modelled influenza outbreak in an innovative, engaging and fun manner.
Dutch, English and Austrian versions are already available, with more localized versions for other countries being developed.
Play Your Part: Vaccine Ecosystem
This stakeholder engagement game was developed to showcase the complexities of the vaccine ecosystem. While the many different stakeholders involved in the vaccine ecosystem (governmental organizations, media, civic societies, manufacturers etc.) all have their own goals, their shared goal is to keep the ecosystem healthy and viable.
This game showcases the differences of the stakeholders involved, the impact of individual stakeholder actions on the ecosystem as a whole and the complexity and necessity of working together to guarantee the ecosystem’s health.
The game has been played at the annual European Health Forum in Gastein.
How do you recognize an outbreak of Multi-Drug Resistant Organisms (MDRO)?
Typically, such outbreaks are detected rather late. Our game <RESISTANCE!> gathers healthcare staff around the table and triggers discussions on how to recognize MDRO Outbreaks, identify transmission routes and reporting requirements.
The ABR-Zorgnetwerk Holland West commissioned Pandemos to develop this game.
Interdisciplinary work comes with specific challenges, even more so when you must respond to a crisis.
We designed URGE to force specialists out of their professional silos and team up to address the greatest challenge of their careers. The team must race against time to create a coherent image of the threat their world faces and develop scenarios to protect the population. For this, they must come out of their comfort zone and start making decisions as a team.
The Netherlands School of Public Health commissioned Pandemos to develop this game for their Public Health Curriculum.