FluFighters™
It was a cold February day when the first cases of the influenza outbreak were reported at the local elementary school. Jane, a recent hire at the local public health department, was just starting her new job when she received the call.
At first, it seemed like a minor illness, but as the days went on, more and more students and teachers began to fall sick. Jane and her team of epidemiologists were tasked with tracking down the outbreak’s source and stopping it before it was too late. They quickly discovered that the influenza strain was not one that affected humans alone but had also made its way into the local pig population.
Jane and her team were in a race against time to contain the outbreak and prevent it from spreading further.
The above scene describes how students may experience the start of this learning game as they step into the shoes of epidemic response professionals. We designed FluFighters™ to create a playful, collaborative experience while learning about the roles and mandates of organizations responsible for responding to communicable disease outbreaks.
Six students form a collaborative player group, sharing one computer and a set of game cards. The computer gives the group access to the storyline, depending on the group’s choices, while playing the cards. Players must constantly choose which questions to investigate and how many resources to spend on the field research. Once they have successfully concluded their investigation, the group reviews the evidence before deciding on the best intervention.
In several rounds, the students step into the shoes of grassroots public health professionals, the national outbreak management team, animal health professionals, and even the European CDC when the outbreak becomes a significant cross-border health threat.
Since groups can choose from several options to investigate (some more relevant than others), the game narratives and results will differ between sessions. An unlimited number of groups can play the game simultaneously.
“It was wonderful to [..] learn how to ‘fight pandemics’ rather than ‘win the game’ as one student concluded.” Prof.Dr.P. Kostkova, UCL
FluFighters™ Pricing & Licensing
FluFighters™ combines a physical game set (Card Deck + Game Board) with a powerful online game engine. All licenses include platform access for facilitators and players.
Choose the model that fits your training needs:
- Day License € 450
Ideal for: Pilot use, one-off workshops, conferences Online access to the FluFighters™ Game Engine on a single calendar day — from any location, with no IP restrictions. Does not include physical Game Sets
- Single Site Year License - Bronze € 2,450
Ideal for: Schools of public health and universities Train an unlimited number of students for one year at a fixed physical location (IP-bound). Includes: Unlimited access to online Game Engine for 365 days; 5 Game Sets (allowing up to 30 players simultaneously); Custom user portal on our platform; Access to the FluFighters™ Teachers’ Discussion Forum
- Single Site Year License - Silver € 2,950
All Bronze features, plus: Real-time dashboard to track student group performance; Insight into choices made during the game and intervention reasoning; Ideal for educators who want deeper engagement and outcome tracking
- Single Site Year License - Gold € 3,450
All Silver features, plus: Downloadable player data for in-depth analysis or research; Access to our Game-Based Learning Master Class (annual online training); Dedicated helpdesk support for facilitators in preparation of and during games;
- Multi-Site Year License — National & Regional Training starts at € 3,450
Scale up your outbreak preparedness training across multiple regions. FluFighters™ Multi-Site License gives you the flexibility to run sessions anywhere in the country, while maintaining oversight. Developed for National public health institutes and public health education agencies deploying professional training across multiple sites. The Starting License includes: 10 remote one-day sessions codes (location-independent) valid for 1 year; Full access to dashboards and regional comparison tools; 5 Game Sets (allowing up to 30 players simultaneously)
- Multi-Site add-ons - 10 additional sessions € 950
Expansion set for Multi-Site License owners who need more than 10 days of regional training per year
- Multi-Site add-ons - 25 additional sessions € 1,500
Expansion set for Multi-Site License owners who need more than 10 days of regional training per year
- Physical Game Set € 125
Includes 1 card deck + 1 game board; Supports 1 group (up to 6 players) (Excludes VAT and shipping)
Interested? Send us your contact details for a free consultation.